mfagan

 

org design

Page history last edited by Anonymous 2 yrs ago

 

marks

  • quizzes: 35% (5.833% each)
  • tutorials: 25% (5% each)
  • final: 40%

 

  • orgs
    • categories (high tech, non-profit)=lame
    • lame organization definition: based on a set of formal and informal constraints with the resulting patterns of behavior
  • constraint: something that reduces the set of possible outcomes
  • rule: decision in advance

 

methods

  • classical (Scientific Management)
    • problems: limited application, optimization may have undesirable consequences
    • unit of analysis: steps in performing simple physical task
  • bureaucracy: designed to be machine-like, do everything according to rules/procedures/etc
    • probs: rule appropriateness, difficulty in changing them, hierarchical communication/decision
    • unit of analysis: offices and procedures
  • human relations
    • probs: organizations != sum of people; job satisfaction is correlated with productivity
    • unit of analysis: individual and small group behaviour
  • systems approach
    • unit of analysis: cycle of events
    • probs: selecting appropriate level of analysis; from abstract concepts to specific cycle of events; complexity of application
  • modern approach (Contingency theory): structure = f(internal,external)
    • organizational economics, institutional theory, cultural perspective, ecological perspective

 

  • structure (work division & coordination) vs design (structure + process (e.g. unit grouping formalization, planning, etc.)) but often used interchangeably
  • intended vs emergent is a better grouping
  • formal org chart (communication, decisions, authority, responsibility) vs informal (communicatio network, decisions rubber-stamped, distributed authority eg via knowledge)
  • differentation: horizontal, vertical, spacial
  • division of labour (specialization)
    • good: experts, low training, less dependence on labour
    • bad: coordination ("management's biggest headache"), worker alienation
      • attemps to involve workers: job rotation, job enlargement (don't work), job enrichment (=decision-making, works)
  • integration (coordinating mechanisms); coordination=communication+capacity+cooperation
    • 5 types in sorta decreasing desirability: standardization of work, output, skill; direct supervision (DS), mutual adjustment (MA)
    • non-structural means: liaison roles, teams (self organizing), culture (expectations)
  • centralized good (few decision points, mgmt control, consistency), bad (info overload, inflexible, conflict with experts)
  • span of control: the number people to be supervised, hierarchy (flat vs tall, not hierarchy growth)
  • mechanistic vs organic
    • coordination: standardixation vs mutual adjustment
    • decisions: centralized + rigid vs decentralized + flexible
    • work division: well-defined and narrow vs ill-defined and wide
    • authority & responsibility: well-defined vs not
    • social structure: weak vs strong
  • dysfunctional consequences of bureaucracy or mechanistic structures: Merton’s model (rigidity, means-ends inversion, worker apathy)
  • survey: bosses think they understand 80-90% of what their employees do, but employees think their bosses only get 10-20%

 

  • good theory has rigour, operational definition, generality, parsimony (sorta stinginess)
  • hypothesis: theory-based research question expressed as prediction
  • hypothesis testing: real world or experimental
  • good method: reliability, validity (4 parts)
    • face (appears valid)
    • construct (measures the right thing)
    • internal (rules out alternative explanations)
    • external
  • research methods
    • case study: prob is lack of rigour
    • field study (eg questionaire): large sample; prob is questionaire's assumptions
    • experiment: prob is generalizing to real world; pseudo-experiments in the field
  • simulation studies
    • modelling real world: prob is too many untested assumptions
    • training: prob is (dis)similarity to real world
  • don't trust methodology: how did measure/analyze? how do know method is good? does conclusion go beyond findings?

 

goals

  • objective/goal: desirable state in the future
  • official vs operative
  • act as constraint, provide direction, reduce uncertainty, etc
  • standards for evaluation
  • motivation
  • makes orgs legitimate
  • hierarchical goals vs coalitions/bargaiing/side payemtns/organizational slack
  • goal conflict (individual vs org., department vs department)
  • goal displacement: success, then what?
  • means-ends inversion
  • overmeasurement: eg measuring becomes part of the goal (employment agency), quantitative affecting qualitative (manulife), info generation (british police)

 

effectivness

  • effective vs efficient
  • goal model probs: multiple goals, definitions (fire dpt effectiveness), short vs long-term
  • models: system resource, internal process

 

  • book "in search of excellence": biase towards action, customer proximity, sticking to knitting, simple/lean, autonomy/entrepreneurship, productivity through people, hands-on & value-driven, simulaneious lose-tight properties, org. culture
  • books etc probs: overgeneralization, data collection process, facts vs speculation, difficulty in chaning orgs, language games

 

  • uncertainty: environmental complexity & dynamism, munificence (resource availability)
simplecomplex
staticlow uncertainty (soft drink)modererately low uncertainty (food products)
dynamicmoderately high (fast food)high uncertainty (airlines)
  • mechanistic for low uncertainty, organic for high uncertainty
  • more uncertainty leads to structural differentiation; effectiveness requires integration
  • contingency theory: optimum org structure function of environment and uncertainty
  • internal actions
    • environment scanning: amount/interpretation of info (CIA), org actions (IBM inventory)
    • info systems
    • planning/forecasting, buffering, smoothing, rationing
    • creating self-contained units
    • copying others

 

 

  • dynamic system: stable output via negative feedback
  • ashby's law: Variety in outcome>=variety of D/variety of R (or, only variety can destroy variety)
  • variety: number of states & their probabilities; sources: internal, external
  • variety reduction: constraints, filters, input grouping, elimination at source

 

  • network stuff: wheel vs circle
  • extra variety handling = inefficient

 

 

technology

  • tech: input --knowledge/tools/behaviour--> output
  • insurance agency: caused centralization
  • Woodward: unit (complex enviro), mass (mechanistic), continuous processes (complex tech) productions, 1&3 use organic
  • employee skill: variety-handler; leads to decentralization
  • Computer Integrated Manufacturing: low v-handling so workarounds
  • robotic arm story
  • Perrow TABLE
  • Thompson task connection: mediated/pooled interdependence (banks), sequential (assembly line), reciprocal (prod. devel.)
  • routineness: _ centralization, _ formalization, _ specialization
  • specialization: proportional to production, 1/p to satisfaction
  • socio-technical: eg coal miners in groups no more
  • future: no roles/tasks=flatter org, virtual=issues, democraticness

 

org lifecycle

  • how size measured?
  • growth: security, power/prestige
  • systems model: 1 primitive 2 stable 3 elaborate (boundary, adaptive, mgmt struct)
  • Lippit-Schmidt: birth (risk), youth (how to organize), mature (how to change)
  • Greiner: growth creativity -leadership> direction -autonomy> delegation -lack of control> improved control -red tape> team -stagnation> org. change/develop
  • decline due to:external (decl. market, resource scarcity, new tech, i18n) internal (atrophy, vulnerability, lose legitimacy)
  • decline causes: conflict (org, person), stress, political action, resistance, turnover/layoffs, less motivation

 

  • structure:
    • functional: based on similarity; good for SME, stable environments, top management wanting control; low variety-handling
      • pro: skill/specialization, economics of scale, top mgmt control, work environment; con: slow, communication, overloading centralized decision-making, general managers
    • product: good for unstable/uncertain enviros, bigcos, many products; better variety handling via reducing internal var., better communication
      • pro: adapts, communication, good mgmt training, top mgmt can handle strategy; con: resource duplication, lack of specialization, implementing org-wide stuff, divisional rivalry
    • matrix: good for high enviro uncertainty; more variety-handling via regrouping/allocation
      • pro: availability of skill/resources, flexible, innovation, home base for specialists; con: 2 bosses, conflict, team enviro, unstable enviro, admin/communication cost
  • structure & strategy influence each other
  • emergent structure

 

 

  • culture: shared values/beliefs/behaviour/expectations; poor behaviour predictor
  • levels of analysis: og, behaviour setting, task-related social struct
  • ideal vs reality
  • indicators: stories, ceremonies, language, physical enviro
  • indoctrination

 

  • echo technique: uses specific examples of good/bad behaviour

 

  • decision: reduction of uncertainty; rule-based (programmed) vs non (intuitive)
  • dec-making steps: perceiving gap, defining prob, diagnose, alternatives, evaluate, choose, implement
  • simplify via categorization
  • actually small sample size, availability & representativeness bias
  • satisficing: good enough (not optimum)
  • incremental decision-making
  • garbage can model: anarchy, as probs/solutions/choice opportunities/participants/ all independent

Comments (0)

You don't have permission to comment on this page.