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org design
Page history last edited by Anonymous 2 yrs ago
- Frank Safayeni CPH 4352, fsafayeni@uwaterloo.ca
- TAs
- Organization Theory: A Strategic Approach, Sixth Edition, By Hodge, Anthony, and Gales
marks
- quizzes: 35% (5.833% each)
- tutorials: 25% (5% each)
- final: 40%
- orgs
- categories (high tech, non-profit)=lame
- lame organization definition: based on a set of formal and informal constraints with the resulting patterns of behavior
- constraint: something that reduces the set of possible outcomes
- rule: decision in advance
methods
- classical (Scientific Management)
- problems: limited application, optimization may have undesirable consequences
- unit of analysis: steps in performing simple physical task
- bureaucracy: designed to be machine-like, do everything according to rules/procedures/etc
- probs: rule appropriateness, difficulty in changing them, hierarchical communication/decision
- unit of analysis: offices and procedures
- human relations
- probs: organizations != sum of people; job satisfaction is correlated with productivity
- unit of analysis: individual and small group behaviour
- systems approach
- unit of analysis: cycle of events
- probs: selecting appropriate level of analysis; from abstract concepts to specific cycle of events; complexity of application
- modern approach (Contingency theory): structure = f(internal,external)
- organizational economics, institutional theory, cultural perspective, ecological perspective
- structure (work division & coordination) vs design (structure + process (e.g. unit grouping formalization, planning, etc.)) but often used interchangeably
- intended vs emergent is a better grouping
- formal org chart (communication, decisions, authority, responsibility) vs informal (communicatio network, decisions rubber-stamped, distributed authority eg via knowledge)
- differentation: horizontal, vertical, spacial
- division of labour (specialization)
- good: experts, low training, less dependence on labour
- bad: coordination ("management's biggest headache"), worker alienation
- attemps to involve workers: job rotation, job enlargement (don't work), job enrichment (=decision-making, works)
- integration (coordinating mechanisms); coordination=communication+capacity+cooperation
- 5 types in sorta decreasing desirability: standardization of work, output, skill; direct supervision (DS), mutual adjustment (MA)
- non-structural means: liaison roles, teams (self organizing), culture (expectations)
- centralized good (few decision points, mgmt control, consistency), bad (info overload, inflexible, conflict with experts)
- span of control: the number people to be supervised, hierarchy (flat vs tall, not hierarchy growth)
- mechanistic vs organic
- coordination: standardixation vs mutual adjustment
- decisions: centralized + rigid vs decentralized + flexible
- work division: well-defined and narrow vs ill-defined and wide
- authority & responsibility: well-defined vs not
- social structure: weak vs strong
- dysfunctional consequences of bureaucracy or mechanistic structures: Merton’s model (rigidity, means-ends inversion, worker apathy)
- survey: bosses think they understand 80-90% of what their employees do, but employees think their bosses only get 10-20%
- good theory has rigour, operational definition, generality, parsimony (sorta stinginess)
- hypothesis: theory-based research question expressed as prediction
- hypothesis testing: real world or experimental
- good method: reliability, validity (4 parts)
- face (appears valid)
- construct (measures the right thing)
- internal (rules out alternative explanations)
- external
- research methods
- case study: prob is lack of rigour
- field study (eg questionaire): large sample; prob is questionaire's assumptions
- experiment: prob is generalizing to real world; pseudo-experiments in the field
- simulation studies
- modelling real world: prob is too many untested assumptions
- training: prob is (dis)similarity to real world
- don't trust methodology: how did measure/analyze? how do know method is good? does conclusion go beyond findings?
goals
- objective/goal: desirable state in the future
- official vs operative
- act as constraint, provide direction, reduce uncertainty, etc
- standards for evaluation
- motivation
- makes orgs legitimate
- hierarchical goals vs coalitions/bargaiing/side payemtns/organizational slack
- goal conflict (individual vs org., department vs department)
- goal displacement: success, then what?
- means-ends inversion
- overmeasurement: eg measuring becomes part of the goal (employment agency), quantitative affecting qualitative (manulife), info generation (british police)
effectivness
- effective vs efficient
- goal model probs: multiple goals, definitions (fire dpt effectiveness), short vs long-term
- models: system resource, internal process
- book "in search of excellence": biase towards action, customer proximity, sticking to knitting, simple/lean, autonomy/entrepreneurship, productivity through people, hands-on & value-driven, simulaneious lose-tight properties, org. culture
- books etc probs: overgeneralization, data collection process, facts vs speculation, difficulty in chaning orgs, language games
- uncertainty: environmental complexity & dynamism, munificence (resource availability)
| simple | complex | | static | low uncertainty (soft drink) | modererately low uncertainty (food products) | | dynamic | moderately high (fast food) | high uncertainty (airlines) |
- mechanistic for low uncertainty, organic for high uncertainty
- more uncertainty leads to structural differentiation; effectiveness requires integration
- contingency theory: optimum org structure function of environment and uncertainty
- internal actions
- environment scanning: amount/interpretation of info (CIA), org actions (IBM inventory)
- info systems
- planning/forecasting, buffering, smoothing, rationing
- creating self-contained units
- copying others
- dynamic system: stable output via negative feedback
- ashby's law: Variety in outcome>=variety of D/variety of R (or, only variety can destroy variety)
- variety: number of states & their probabilities; sources: internal, external
- variety reduction: constraints, filters, input grouping, elimination at source
- network stuff: wheel vs circle
- extra variety handling = inefficient
technology
- tech: input --knowledge/tools/behaviour--> output
- insurance agency: caused centralization
- Woodward: unit (complex enviro), mass (mechanistic), continuous processes (complex tech) productions, 1&3 use organic
- employee skill: variety-handler; leads to decentralization
- Computer Integrated Manufacturing: low v-handling so workarounds
- robotic arm story
- Perrow TABLE
- Thompson task connection: mediated/pooled interdependence (banks), sequential (assembly line), reciprocal (prod. devel.)
- routineness: _ centralization, _ formalization, _ specialization
- specialization: proportional to production, 1/p to satisfaction
- socio-technical: eg coal miners in groups no more
- future: no roles/tasks=flatter org, virtual=issues, democraticness
org lifecycle
- how size measured?
- growth: security, power/prestige
- systems model: 1 primitive 2 stable 3 elaborate (boundary, adaptive, mgmt struct)
- Lippit-Schmidt: birth (risk), youth (how to organize), mature (how to change)
- Greiner: growth creativity -leadership> direction -autonomy> delegation -lack of control> improved control -red tape> team -stagnation> org. change/develop
- decline due to:external (decl. market, resource scarcity, new tech, i18n) internal (atrophy, vulnerability, lose legitimacy)
- decline causes: conflict (org, person), stress, political action, resistance, turnover/layoffs, less motivation
- structure:
- functional: based on similarity; good for SME, stable environments, top management wanting control; low variety-handling
- pro: skill/specialization, economics of scale, top mgmt control, work environment; con: slow, communication, overloading centralized decision-making, general managers
- product: good for unstable/uncertain enviros, bigcos, many products; better variety handling via reducing internal var., better communication
- pro: adapts, communication, good mgmt training, top mgmt can handle strategy; con: resource duplication, lack of specialization, implementing org-wide stuff, divisional rivalry
- matrix: good for high enviro uncertainty; more variety-handling via regrouping/allocation
- pro: availability of skill/resources, flexible, innovation, home base for specialists; con: 2 bosses, conflict, team enviro, unstable enviro, admin/communication cost
- structure & strategy influence each other
- emergent structure
- culture: shared values/beliefs/behaviour/expectations; poor behaviour predictor
- levels of analysis: og, behaviour setting, task-related social struct
- ideal vs reality
- indicators: stories, ceremonies, language, physical enviro
- indoctrination
- echo technique: uses specific examples of good/bad behaviour
- decision: reduction of uncertainty; rule-based (programmed) vs non (intuitive)
- dec-making steps: perceiving gap, defining prob, diagnose, alternatives, evaluate, choose, implement
- simplify via categorization
- actually small sample size, availability & representativeness bias
- satisficing: good enough (not optimum)
- incremental decision-making
- garbage can model: anarchy, as probs/solutions/choice opportunities/participants/ all independent
org design
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